Revisiting the game now, there are improvements compared to the launch code, but it's safe to say that the changes do not go far enough. A week later, the visual issues were mostly resolved, and we posted our recommended settings - effectively using the Nvidia control panel to force a properly frame-paced 30fps, even though our GTX 960 and GTX 970 were left brutally under-utilised as a result. Arkham Knight was also unable to sustain 60fps, even with the artificial frame-rate cap unlocked, and with a Core i7 and a powerful GTX 780 Ti powering the game.
Looking back at our initial report on the PC version, we saw a woefully optimised release, lacking visual features found in the console versions of the game.
While the September interim patch listed some technical enhancements - plus the addition of a high quality texture option - there was nothing in the latest update to suggest any further enhancements to the technological nuts and bolts of the game - and that's a fundamental problem.
Warner Bros' focus is seemingly on bringing the PC version of the game up to date with the console releases in terms of DLC content. Looking at the latest patch notes, it's safe to say that we went into our testing with little optimism. Yes, Batman Arkham Knight is available for sale once more but the question is, are the major issues surrounding the title resolved? Is it actually worthy of purchase? An interim patch was pushed out for existing owners last month, but a new 2.3GB update was unveiled on Wednesday, alongside a re-release of the game. Continued abuse of our services will cause your IP address to be blocked indefinitely.It's been four months from the initial release of the nightmarish PC version of Batman: Arkham Knight - an outsourced port so bad that the publisher felt it had no choice but to remove the game from sale. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.